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Magnum One
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Magnum One (Mid-American Digital) (Disc Manufacturing).iso
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d4
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fldgen41.arc
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ARCHIVED.EXE
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PLAYS.TXT
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Text File
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1991-03-06
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4KB
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80 lines
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** rbm software's FIELD GENERAL v4.1 - DEFENSES **
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1) 4-3 Key Man-To-Man 9) 3-4 Key Mombo
2) "46" Weak Side Blitz 10) 4-3 Outside LB Blitz
3) 4-3 Blast Man-To-Man 11) 4-3 Max Blitz
4) 4-3 Over Key Strong Zone 12) 3-4 Nickel Prevent
5) 4-2 Nickel Twist Strong Zone *13) Short Yardage
6) 3-4 Plug Weak Zone 14) "53" Strong Zone
7) 4-3 Under Key Double Zone 15) 4-3 Weak Zone
8) 4-2 Key Safety X Combo
++89) Time Out 99) Defense Help Screen
* Can only be used on third or fourth down and 1-2 yards, or on
defense's 3 yardline or closer.
++ No time expires after next play.
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** rbm software's FIELD GENERAL v4.1 - OFFENSES **
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RUNS:
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1) 24 Iso 9) 20 Fold
2) 28 Toss Sweep 10) 45 Blast
3) 29 Quick Pitch 11) 45 Counter
4) 49 Sweep Weak 12) Y Reverse Left
5) 28 Sweep 13) 42 Dive
6) 24 Trap 14) 20 Quick Trap
7) 37 Slant 53) 25 Lead
8) 26 Belly
PASSES:
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15) Shotgun X Cross 24) 80 Y Cross
+16) 54 Y Go 25) 84 Y Straight
+17) 85 Z Fly 26) 83 X Curl
+19) 50 Z Post 27) 88 A & B Slip
20) 82 Z Corner 28) 89 A Hook
21) 82 Z Pop 49) Shotgun X Comeback
22) 50 X Quick Out 51) 85 H Corner
23) 84 Z Square Out
ROLLOUTS, PLAY-ACTION PASSES, SCREENS, & DRAWS:
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+18) Pass 28 X Fly 37) Flea Flicker
29) Rollout Strong Flood 38) X Screen
30) Delay Roll Middle Flood 39) FB Screen Right
31) Pass 24 B Flat 40) Quick Screen Left
32) Pass 49 Throwback Left 41) 20 Trap Draw
+33) Pass 24 B Rim 42) 34 FB Draw
34) Pass 37 A Squirt 50) Ace 37 Shovel Pass
35) Pass 28 X Square Out 52) Fake 21 Boot Strong
36) HB Option Pass Right 54) 26 Sprint Draw
SPECIAL TEAMS AND OTHERS:
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43) Punt ***88) Ground Ball
**44) Angle Punt ++89) Time Out
45) Field Goal 97) Play Options Help Screen
73) Fake Punt 98) Special Help Screen
75) Fake Field Goal 99) Offense Help Screen
+ Cannot be used within opponent's 20 yardline.
++ No time expires after next play.
** Cannot be used beyond opponent's 40 yardline.
*** Cannot be used on 4th down or outside two minute
warning period. Real-time game clock must be active.
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